teens, video games and civics – pew/internet
The Pew Internet & American Life Project (an initiative of the Pew Research Center with support from the John D. and Catherine T. MacArthur Foundation) recently released, ” Teens, Video Games and Civics: Teens’ gaming experiences are diverse and include significant social interaction and civic engagement“. This one of a kind report reveals the political implications, [...]
The Pew Internet & American Life Project (an initiative of the Pew Research Center with support from the John D. and Catherine T. MacArthur Foundation) recently released, ” Teens, Video Games and Civics: Teens’ gaming experiences are diverse and include significant social interaction and civic engagement“. This one of a kind report reveals the political implications, potential gains and social impact of this digitally driven gaming culture.
The first national survey of its kind finds that virtually all American teens play computer, console, or cell phone games and that the gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement (courtesy of Pew Internet).
Read full report and check out Henry Jenkins response.
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